© Anton Maksimov - Unsplash
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Born in Rome, raised in Rome, British adopted. Architect but never built a thing.
I have been working in feature films for almost 20 years, originally as a 3D Generalist at Frame by Frame, then drawn into the world of VFX. I joined DNEG, where I was heavily involved in fluid dynamic simulations, complex rigid body destructions and other natural and supernatural phenomena using various software, eventually becoming part of the core team developing new tools and formulating brand new techniques.
Presenter and Panelist at Siggraph 2015, with a talk on water simulations and new technologies used on the Wachowskis’ Jupiter Ascending.
After a “brief” eight years in London, in 2018 I decided to go back to my first love and rejoined Frame by Frame as Head of VFX Department and VFX Supervisor. Since then, I have put my experience at the service of directors and clients, translating their ideas into sequences of images that tell a story and amaze people — and I couldn’t be happier.
© Anton Maksimov - Unsplash
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